United Basketball Association, Season 5 contract system

Five tiers. Two stars. One cap.

Every active pro, lined up by career UC earned. Where you stand in line sets your tier, and your tier sets your price. Now rebuilt on the Season 4 contract sheet.

0active pros ranked
0contracts on the books
12stars in the league
$165Msalary cap
Hover or drag across the bars to scan the league. Click a bar, or tap it twice, for the player card.
Legend, ranks 1 to 4 Hall of Fame, 5 to 12 Gold, 13 to 28 Silver, 29 to 60 Bronze, 61 and below

What the contract sheet changed

The Season 4 contract sheet shows who is really on each roster and what they're really paid. Six things changed because of it.

Prices are in dollars

The league already runs on dollars with a $165M cap, so the tiers do too. Each tier is now a share of the cap, .

Bonuses now count

41% of Season 4 player pay is bonus money the cap never sees. , and performance bonuses are capped at half the salary.

Incentive Cash refills

Bonuses come out of each team's Incentive Cash, and . A yearly allowance, bigger for lottery teams, replaces the one-time pool.

One pay system, not two

The league already pays performance bonuses, so the separate league-paid Performance Pay idea is dropped. The existing bonuses now use the Stats Credit tables instead.

Real rosters, real stars

On the real rosters only Dallas breaks the Two-Star Rule, and two of its three stars are on expiring deals. .

A floor on draft picks

Pittsburgh, Vancouver and Minnesota hold 15 of the first-round picks in the next two drafts, while Dallas, New York and Oakland hold none. Every team must now own a first in .

The whole system in one breath

Everyone is ranked by . Your rank puts you in one of five tiers, each tier is a slice of the salary cap, and your contract has to land inside it.

Every team has a $165M cap, and no team can carry more than two stars. Everything else on this page is detail, and every piece of it is clickable.

Explain it like I'm five

Think of a video game high-score list. The top names get the shiniest trophies and cost the most to sign. Every team gets the same size lunch tray (the cap), and only two giant plates (stars) fit on it. Sneaking food in your pocket (bonuses) doesn't work anymore: the pocket counts as part of the tray.

The tier ladder

Each tier is a share of the salary cap, so . A season's salary plus that season's signing bonus has to land inside the range, in steps of $0.5M.

The ranges , and each tier holds . Legends sign at .

Award override: the reigning MVP, DPOY and All-League 1st Team can sign up to the Legend price whatever their tier.

What today's market says

Where would I land?

Or pick a player:

How your rank is set

Rank Score = career UC earned + Accolade UC. Accolade UC uses the existing awards table (MVP 10,000, All-League 1st 7,000 and so on), capped at 20,000 a season.

The league takes , after the Finals and after awards post. That board sets every price until the next one. Ties go to the higher Stats Credit, then a wheel spin.

Because it's a ranking, . A signed contract never changes, so a drop only matters for the next deal.

Explain it like I'm five

Teddy Romero is rank 28 with 267,999 UC earned. Blanco Sky is rank 29 with 266,648. That 1,351 gap is the whole difference between Gold and Silver. One All-Defensive Team selection (2,500 Accolade UC) and they swap places.

The Rank Board

Ranks from the UC tracker, teams and salaries from the contract sheet. Search, filter, sort any column, and click a row for the full card.

Tier

The team cap

$165M

Salary cap. Salaries plus signing bonuses for new signings and trades must fit under it.

$215M

Tax line. Room above the cap, only for .

$115M

Cap floor. .

Two-Star Rule

No team may carry more than two stars. A star is anyone ranked in the top 12 at the latest snapshot, plus anyone on a new deal at the Hall of Fame floor ($30M) or above.

Bonus rules

Signing bonuses count on the cap in the season they're paid, and salary plus signing bonus must fit the tier range. Performance bonuses stay off the cap but can't exceed 50% of that season's salary, and they pay out on the Stats Credit tables. Bonuses in contracts already signed are grandfathered.

Incentive Cash

Every team gets $50M a season; lottery teams get $15M more. Allowances stop while a team's balance is above $150M, so nobody hoards a war chest.

Hometown and picks

Hometown Discount: after 3 straight seasons, a re-sign counts 10% lighter on the cap. Pick floor: every team must own at least one first-round pick in any three-draft window.

Explain it like I'm five

Two Legends eat $92M of a $165M tray, more than half of it. You can still add a good side dish (a Gold or a Silver) and fill out the bench, but not a third main course. And the bonus you hand a player on signing day counts as part of his plate.

Cap Lab

Load any team's real contracts, flip between Season 4 and Season 5, decide who to re-sign, add free agents, and watch the rules light up. Nothing here is saved.

Cap payroll0
Room under cap0
Stars
Performance bonus at stake0

    Commissioner's dials

    Change the league settings; tier prices follow the cap, and the Cap Lab and league table update instantly.

    The league today, on the real contracts

    Season 5 counts salary only for contracts that run past Season 4; bonuses already signed are grandfathered. Click a team to open it in the Cap Lab.

    TeamTiers on rosterStarsPayrollFloor, cap, tax lineExpiring top-60Status

    Why rank instead of UC Spent bands?

    The draft Season 5 handbook priced players by fixed UC Spent bands, with Franchise at 425,000 and up, and called 450,000 a fully maxed build. Step through the seasons and watch those bands fill.

    After Season 1 nobody had spent 275,000. After Season 3, 25 players had, and 7 have now spent more than the 450,000 "max." Fixed bands fill from the bottom up every season. The ranked tiers stay at 4, 8, 16 and 32 forever.

    The rest of the rulebook

    Rookie scale

    Unchanged: picks 1 to 6 earn $15M, 7 to 16 $12M, 17 to 24 $10M, 25 to 40 $8M. New: .

    Contracts

    Up to 3 seasons after the rookie deal, plus options. Existing 5-year deals are honored. . Renegotiation is offseason only, and only upward. An exercised option pays at least the player's current tier floor.

    Free agency

    Blind bids. If two bids match, the . Bids are compared on salary plus signing bonus.

    Retirements and releases

    A retired player's remaining salary comes off the cap at the next snapshot. A released player's salary stays on the cap until another team signs him, and his old team can't re-sign him that season.

    Performance bonus calculator

    Performance bonus = Stats Credit × 50% of salary, paid from Incentive Cash at season's end, . Players need at least half the season's games.

    Stats Credit
    0%
    Performance bonus this season
    0

    Five stories from the real sheet

    Angel Torres hits the market

    Dallas has three stars

    Quincy Washington (rank 4), LaShawn Cunningham (9) and Grizzly Hubb (10) all play in Dallas. LaShawn and Grizzly are on expiring $15M deals. Dallas can re-sign one of them; the other goes to market, and the fewer-stars tiebreaker points him at a team without a star.

    The rookie bonus problem

    Dee Fernandez signed for $36M over three seasons, with $75M in bonuses on top. Under the new caps the same deal would carry at most $9M in signing bonuses and $18M in performance bonuses. Existing deals stay as they are.

    Oakland goes shopping

    New York's bill comes due

    Switching over for Season 5

    1. Fix the sheet, clean the list, then snapshot. Correct the issues listed under Sheet checks on the Contracts page, remove retired and inactive players, then rank everyone after the Season 4 Finals.
    2. Honor every existing contract, . Existing salaries are already in dollars, so nothing converts.
    3. Start the Incentive Cash allowance. Every team gets its $50M, lottery teams $65M, and nobody above $150M collects.
    4. Run free agency with the new prices, signing bonuses on the cap, frozen star counts and the fewer-stars tiebreaker.

    How GMs will try to beat it

    Any cap gets tested. These are the plays a sharp GM is most likely to try, ranked by how much damage they could do. Tap one to see the fix.

    Pros and cons

    What it gets right

    • Stars stay scarce forever.There are always 4 Legends and 8 Hall of Famers, no matter how much UC the league hands out.
    • The cap finally covers the money.Signing bonuses count, so the team with the deepest Incentive Cash can't buy around the cap.
    • It costs what the league pays now.The new bands total $2.29B against today's $2.30B, so nobody's books explode.
    • Bad teams get real tools.Extra Incentive Cash, the fewer-stars tiebreaker and the cap floor all push talent their way.
    • Prices follow the cap.Raise the cap and every tier rises with it; no more quietly cheaper stars.
    • Anyone can audit it.Count stars, add up salary plus signing bonus, compare to $165M.

    What it costs

    • Bonus-heavy teams lose an edge.Teams that built through big signing bonuses will feel the cap sooner on new deals.
    • You can drop a tier without getting worse.Rank is relative, so newer players passing you lowers your next price.
    • Cutoffs are cliffs.1,351 UC decides Gold or Silver today.
    • Long deals delay the effect.Six of the twelve stars are signed through Season 8, so most of the change shows up in new deals and the Season 2 class.
    • More admin work.A yearly snapshot, Stats Credit, Incentive Cash allowances and floor accounting each need an owner.
    • Legends get a raise.Today's Legends average $37M; the flat $46M price is higher, paid for by cheaper Silver and Bronze deals.

    Decisions and data checks

    Tick these off as you go. Ticks aren't saved.

      Contracts, Season 4

      Follow the money. All of it.

      Every contract, bonus, option and draft pick on the Season 4 contract sheet, matched to each player's career UC rank.

      Who's locked in, season by season

      Committed salary for each team, by season.

      The bonus leak

      Season 4 pay for each team, split into salary (counts on the cap), signing bonus and performance bonus (neither counts today).

      Incentive Cash is running out

      Bonus money spent each season, and what each team has left if every Season 4 bonus pays out.

      Who's overpaid and who's a steal

      Season 4 salary against career UC. The dashed line is the league's going rate; the shaded steps are the new tier prices. Rookies on the Season 4 scale are left off.

      Biggest bargains

      PlayerRankSalaryUnder the rate

      Biggest premiums

      PlayerRankSalaryOver the rate

      The Season 5 free agent class

      Every ranked player whose contract ends after Season 4, plus the best unsigned players. Click a player to see which teams could fit him.

      PlayerRankTierTeam nowNew price

      Pick a player on the left.

      How contracts are built

      Contract length
      Options
      Expiring by season

      Draft capital

      First- and second-round picks each team owns, Seasons 5 to 9. violations are marked in red.

      Sheet checks

      Things in the contract sheet worth fixing before Season 5 numbers are locked.

        Team Analytics

        Who's stacked, who's balanced, who's thin.

        Every team, on its real contract-sheet roster, scored with six formulas borrowed from sports economics and sabermetrics. Hover anything.

        The formulas

        Each team is measured on the top 8 players on its contract-sheet roster, by career UC earned, written x₁ (best) through x₈.

        Strength

        S = x₁ + x₂ + … + x₈

        Total career UC of the rotation, in thousands. Bigger means more talent on the floor.

        Balance (Gini)

        G = ΣᵢΣⱼ |xᵢ − xⱼ| ÷ (2 n² x̄)

        0 means all eight are equal; 1 means one player has everything.

        Star share

        C₂ = (x₁ + x₂) ÷ S

        How much of the rotation comes from the two best players.

        Value

        E = S ÷ P

        Talent bought per $1M of Season 4 payroll P.

        League concentration (HHI)

        H = Σ sᵢ²,  sᵢ = Sᵢ ÷ ΣS,  H* = (H − 1/N) ÷ (1 − 1/N)

        Each team's share of league talent, squared and added up.

        Matchup odds

        P(A beats B) = Sₐᵏ ÷ (Sₐᵏ + S_bᵏ)

        A talent-ratio version of the Pythagorean win formula.

        Strength against balance

        Right is stronger, lower is more balanced. The dashed lines are the league averages, so the four corners sort the league into four kinds of team. Click a dot to inspect that team.

        Explain it like I'm five

        Imagine two lemonade stands with the same total lemons. One has one giant lemon and seven tiny ones; the other has eight medium lemons. Same strength, very different balance. Toronto is the eight-medium-lemons stand, and it's also the biggest stand in the league.

        Do teams pay for what they have?

        Strength against real Season 4 payroll from the contract sheet, with a best-fit line. get more talent for their money; dots above it pay a premium.

        Rank the league by any measure

        Team inspector

        Rotation, top 8 by career UC
        Lorenz curve
        Profile vs. league average

        Matchup predictor

        Pick two teams. The odds use the talent-ratio formula above, and the series odds assume every game is independent.

        vs

        Higher k makes talent gaps count for more. k = 4 is a cautious default.

        Talent-implied standings

        Each team's average win chance against the other fifteen, using the same k.

        Every number, one table

        Sources for the formulas

        Sheet Deep Dive

        Everything the tracker knows.

        The UC Spent and Earned tracker holds four filled tabs, four seasons of spending and every player's bank. Here's what falls out of it.

        The UC economy nearly doubles every season

        League-wide UC spent each season, split by the class each player joined in. The line shows how many players spent anything at all.

        Why it matters for the cap

        How unequal is the league?

        Class by class

        Median career earned, spent and banked for each class, by the season they joined.

        Who's spending fastest right now

        Career UC earned against UC spent in each player's most recent season. Dots high and to the left are building fast from a low base.

        Next year's board, projected

        If every player earns next season what he spent in his latest season, here's how the board would move.

        Projected tier changes in the top 28

        PlayerNowNextMove

        Accelerating and slowing down

        Change in UC spent from Season 2 to Season 3, for players who were around for both.

        Savers and spenders

        Bank ratio is the share of a player's career UC still sitting in the bank.

        Veteran teams and young teams

        Each team's career UC, split by the class its players joined in. is shown in each tooltip.

        Free agents and retirements

        Free agent pool

        PlayerRankEarnedTier

        Retired

        PlayerJoinedCareer earned

        What else the sheet could tell us

        • Add box scores and the Strength score can be checked against real production, and Performance Pay can be calculated automatically.
        • Add standings and the league can track the Noll-Scully ratio: the spread of team win percentages divided by the spread you'd see if every game were a coin flip. Above 1 means real imbalance.
        • Add points scored and allowed and the matchup predictor can be fitted properly, the way Morey fitted 13.91 for the NBA.
        • Add contract amounts and every payroll on this site becomes exact instead of estimated.
        • Log Season 4 spending for veterans and the economy chart and projections sharpen up.