Every active pro, lined up by career UC earned. Where you stand in line sets your tier, and your tier sets your price.
Everyone is ranked by . Your rank puts you in one of five tiers. Each tier has a pay range, and your contract has to land inside it.
Every team has a cap of 165,000 UC per season, and no team can carry more than two stars. Everything else on this page is detail, and every piece of it is clickable.
Think of a video game high-score list. The top names get the shiniest trophies and cost the most to sign. Every team gets the same size lunch tray (the cap), and only two giant plates (stars) fit on it. Want a third giant plate? It won't fit, and the rules say no anyway.
Pay is UC per season, paid out in equal slices each game, in steps of 1,000. The cutoffs below are live from the current tracker.
The ranges , and each tier holds . Legends sign at .
Award override: the reigning MVP, DPOY and All-League 1st Team can sign for up to 60,000 whatever their tier, and can't sign a minimum deal.
Or pick a player:
Rank Score = career UC earned + Accolade UC. Accolade UC uses the existing awards table (MVP 10,000, All-League 1st 7,000 and so on), capped at 20,000 a season. Awards push your rank instead of a fixed line.
The league takes , after the Finals and after awards post. That board sets every price until the next one. Ties go to the higher Stats Credit, then a wheel spin.
Because it's a ranking, . A signed contract never changes, so a drop only matters for your next deal.
Teddy Romero is rank 28 with 267,999 UC earned. Blanco Sky is rank 29 with 266,648. That 1,351 gap is the whole difference between Gold and Silver. One All-Defensive Team selection (2,500 Accolade UC) and they swap places.
The board as it would look if Season 4 ended today. Search, filter, sort any column, and click a row for the full card.
| Tier |
|---|
Dante Wolfe has spent 73,800 UC and banked another 87,607. Ranked by spending alone he'd be 115th. Ranked by career earned he's 61st, one spot from Silver. Saving up doesn't make you cheaper.
Salary cap. New signings and trades must fit under it.
Tax line. Room above the cap, only for .
Cap floor. .
The Two-Star Rule: no team may carry more than two contracts worth 45,000 or more, .
Minimum deals: at most three players at 5,000. Rookie and Two-Way deals don't count toward that. Hometown Discount: after 3 straight seasons, a re-sign counts 10% lighter on the cap, so a 60,000 Legend counts 54,000.
Two Legends eat almost three quarters of the tray. You can still add a good side dish (a Silver), but not another main course (a Gold). Want a Gold player too? Then one of your stars has to be a Hall of Famer instead of a Legend, and everyone signs near the bottom of their range. Try it yourself in the Cap Lab below.
Load any team, move the salary sliders, switch deal types, add or drop players, and watch the rules light up. Nothing here is saved; it's a sandbox.
Defaults: every contract starts at the middle of its tier. Bronze players under 50,000 spent start in the Minor League, the next three Bronze players with 50,000 to 100,000 spent start on Two-Way deals, and the Season 4 class starts on rookie deals.
Change the league settings and the Cap Lab and the league table below update instantly. The rest of the page describes the default settings.
Payrolls are . Click any team to open it in the Cap Lab.
| Team | Tiers on roster | Top-12 | Est. payroll | Floor, cap, tax line | Status |
|---|
The draft Season 5 handbook priced players by fixed UC Spent bands, with Franchise at 425,000 and up, and called 450,000 a fully maxed build. Step through the seasons and watch those bands fill.
After Season 1 nobody had spent 275,000. After Season 3, 25 players had, and 7 have now spent more than the 450,000 "max." Fixed bands fill from the bottom up every season. The ranked tiers stay at 4, 8, 16 and 32 forever, so the cap never has to chase them.
Every rookie is paid 10,000 a season. Picks 1 to 4 count 10,000 on the cap; every other pick . First-rounders sign 2 seasons plus a team option; second-rounders sign 2 seasons.
Two-Way: Bronze players with 50,000 to 100,000 UC spent, max 3 per team, 2,500 a season. Minor League: under 50,000 spent, no contract, , can be poached.
Up to 3 seasons after the rookie deal, with team, player or mutual options. . Renegotiation is offseason only, and only upward.
Blind bids in UC per season. If two bids match, the . Star counts freeze when free agency opens.
Stats Credit × 10,000 UC, paid by the league at season's end and . It uses the existing position formulas. Players need at least half the season's games.
Quincy Washington (rank 4), Mali Thomas (8) and LaShawn Cunningham (9) all play in Dallas. Their deals are honored, but Dallas can't add or re-sign another star until it's back to two. If one of them hits free agency, someone else gets him.
A Legend who's spent four seasons with his team must re-sign at 60,000, but it counts 54,000. Even if that pushes his team to 190,000, it's legal: it's a re-sign, and it's under the 215,000 tax line.
He's on 5,000 and averages 25 points and 11 boards at center, so his Stats Credit is 100%. The league adds 10,000. He takes home 15,000, the same as a Silver at his floor. Try it in the calculator above.
He signs a rank-40 Silver for three seasons at 20,000. A year later the player is rank 15. The deal stays at 20,000 until it ends. Smart signing, real reward. If he'd reached the top 12, he'd count toward the Two-Star Rule.
Derby's estimated payroll is about 40,000, far under the floor. That's 125,000 of room: enough to sign two Hall of Famers and still fit under the cap. The floor rule gives them every reason to try.
Any cap gets tested. These are the plays a sharp GM is most likely to try, ranked by how much damage they could do. Tap one to see the fix.
Tick these off as you go. Ticks aren't saved.