United Basketball Association, Season 5 contract system

Five tiers. Two stars. One cap.

Every active pro, lined up by career UC earned. Where you stand in line sets your tier, and your tier sets your price.

0active pros ranked
16teams
12stars in the league
165,000UC salary cap
Hover or drag across the bars to scan the league. Click a bar, or tap it twice, for the player card.
Legend, ranks 1 to 4 Hall of Fame, 5 to 12 Gold, 13 to 28 Silver, 29 to 60 Bronze, 61 and below

The whole system in one breath

Everyone is ranked by . Your rank puts you in one of five tiers. Each tier has a pay range, and your contract has to land inside it.

Every team has a cap of 165,000 UC per season, and no team can carry more than two stars. Everything else on this page is detail, and every piece of it is clickable.

Explain it like I'm five

Think of a video game high-score list. The top names get the shiniest trophies and cost the most to sign. Every team gets the same size lunch tray (the cap), and only two giant plates (stars) fit on it. Want a third giant plate? It won't fit, and the rules say no anyway.

The tier ladder

Pay is UC per season, paid out in equal slices each game, in steps of 1,000. The cutoffs below are live from the current tracker.

015k30k45k60k

The ranges , and each tier holds . Legends sign at .

Award override: the reigning MVP, DPOY and All-League 1st Team can sign for up to 60,000 whatever their tier, and can't sign a minimum deal.

Where would I land?

Or pick a player:

How your rank is set

Rank Score = career UC earned + Accolade UC. Accolade UC uses the existing awards table (MVP 10,000, All-League 1st 7,000 and so on), capped at 20,000 a season. Awards push your rank instead of a fixed line.

The league takes , after the Finals and after awards post. That board sets every price until the next one. Ties go to the higher Stats Credit, then a wheel spin.

Because it's a ranking, . A signed contract never changes, so a drop only matters for your next deal.

Explain it like I'm five

Teddy Romero is rank 28 with 267,999 UC earned. Blanco Sky is rank 29 with 266,648. That 1,351 gap is the whole difference between Gold and Silver. One All-Defensive Team selection (2,500 Accolade UC) and they swap places.

The Rank Board

The board as it would look if Season 4 ended today. Search, filter, sort any column, and click a row for the full card.

Tier

Banked UC still counts

Dante Wolfe has spent 73,800 UC and banked another 87,607. Ranked by spending alone he'd be 115th. Ranked by career earned he's 61st, one spot from Silver. Saving up doesn't make you cheaper.

The team cap

165,000

Salary cap. New signings and trades must fit under it.

215,000

Tax line. Room above the cap, only for .

115,000

Cap floor. .

The Two-Star Rule: no team may carry more than two contracts worth 45,000 or more, .

Minimum deals: at most three players at 5,000. Rookie and Two-Way deals don't count toward that. Hometown Discount: after 3 straight seasons, a re-sign counts 10% lighter on the cap, so a 60,000 Legend counts 54,000.

Explain it like I'm five

Two Legends eat almost three quarters of the tray. You can still add a good side dish (a Silver), but not another main course (a Gold). Want a Gold player too? Then one of your stars has to be a Hall of Famer instead of a Legend, and everyone signs near the bottom of their range. Try it yourself in the Cap Lab below.

Cap Lab

Load any team, move the salary sliders, switch deal types, add or drop players, and watch the rules light up. Nothing here is saved; it's a sandbox.

Defaults: every contract starts at the middle of its tier. Bronze players under 50,000 spent start in the Minor League, the next three Bronze players with 50,000 to 100,000 spent start on Two-Way deals, and the Season 4 class starts on rookie deals.

Payroll0
Room under cap0
Star contracts
Top-12 players

    Commissioner's dials

    Change the league settings and the Cap Lab and the league table below update instantly. The rest of the page describes the default settings.

    The league today, under these rules

    Payrolls are . Click any team to open it in the Cap Lab.

    TeamTiers on rosterTop-12Est. payrollFloor, cap, tax lineStatus

    Why rank instead of UC Spent bands?

    The draft Season 5 handbook priced players by fixed UC Spent bands, with Franchise at 425,000 and up, and called 450,000 a fully maxed build. Step through the seasons and watch those bands fill.

    After Season 1 nobody had spent 275,000. After Season 3, 25 players had, and 7 have now spent more than the 450,000 "max." Fixed bands fill from the bottom up every season. The ranked tiers stay at 4, 8, 16 and 32 forever, so the cap never has to chase them.

    The rest of the rulebook

    Rookie scale

    Every rookie is paid 10,000 a season. Picks 1 to 4 count 10,000 on the cap; every other pick . First-rounders sign 2 seasons plus a team option; second-rounders sign 2 seasons.

    Two-Way and Minor League

    Two-Way: Bronze players with 50,000 to 100,000 UC spent, max 3 per team, 2,500 a season. Minor League: under 50,000 spent, no contract, , can be poached.

    Contracts

    Up to 3 seasons after the rookie deal, with team, player or mutual options. . Renegotiation is offseason only, and only upward.

    Free agency

    Blind bids in UC per season. If two bids match, the . Star counts freeze when free agency opens.

    Performance Pay calculator

    Stats Credit × 10,000 UC, paid by the league at season's end and . It uses the existing position formulas. Players need at least half the season's games.

    Stats Credit
    0%
    Performance Pay this season
    0

    Five quick stories

    Dallas has three stars

    Quincy Washington (rank 4), Mali Thomas (8) and LaShawn Cunningham (9) all play in Dallas. Their deals are honored, but Dallas can't add or re-sign another star until it's back to two. If one of them hits free agency, someone else gets him.

    A Legend stays home

    A Legend who's spent four seasons with his team must re-sign at 60,000, but it counts 54,000. Even if that pushes his team to 190,000, it's legal: it's a re-sign, and it's under the 215,000 tax line.

    A Bronze player goes off

    He's on 5,000 and averages 25 points and 11 boards at center, so his Stats Credit is 100%. The league adds 10,000. He takes home 15,000, the same as a Silver at his floor. Try it in the calculator above.

    A GM signs a riser early

    He signs a rank-40 Silver for three seasons at 20,000. A year later the player is rank 15. The deal stays at 20,000 until it ends. Smart signing, real reward. If he'd reached the top 12, he'd count toward the Two-Star Rule.

    Derby City rebuilds

    Derby's estimated payroll is about 40,000, far under the floor. That's 125,000 of room: enough to sign two Hall of Famers and still fit under the cap. The floor rule gives them every reason to try.

    Switching over for Season 5

    1. Clean the list, then snapshot. Remove retired and inactive players, fix data errors, then rank everyone right after the Season 4 Finals once awards post.
    2. Convert current deals at $1M = 1,000 UC per season, rounded to the nearest 1,000. Remaining years stay the same.
    3. Honor every existing deal, . A team over the Two-Star limit can't sign, trade for, or re-sign a star until it's back to two. A team over the cap can only re-sign its own players, up to the tax line.
    4. Run free agency with the new prices, frozen star counts and the fewer-stars tiebreaker.

    How GMs will try to beat it

    Any cap gets tested. These are the plays a sharp GM is most likely to try, ranked by how much damage they could do. Tap one to see the fix.

    Pros and cons

    What it gets right

    • Stars stay scarce forever.There are always 4 Legends and 8 Hall of Famers, no matter how much UC the league hands out.
    • Anyone can audit it.Count big contracts and top-12 players, then check one payroll total.
    • Prices are known before free agency.The snapshot sets every range, so no surprises mid-negotiation.
    • Bad teams get real tools.Cheaper rookies, the fewer-stars tiebreaker and the cap floor all push talent their way.
    • Smart GMs win.Spotting a riser early and developing your own players both pay off.
    • The numbers feel familiar.A $58M max became 60,000, so old instincts still work.

    What it costs

    • You can drop a tier without getting worse.Rank is relative, so newer players passing you lowers your next price. Signed deals soften this.
    • Veterans have a head start.Career UC favors players who've been around; strong young builds start cheap.
    • Cutoffs are cliffs.1,351 UC decides Gold or Silver today. Touching price ranges let GMs meet in the middle.
    • More admin work.An annual snapshot, Stats Credit and floor accounting each need an owner and a sheet column.
    • More UC enters the league.The rookie top-up and Performance Pay are league-paid. If progression speeds up too much, shrink them.
    • Five teams start over the cap.Toronto, Dallas, New York, Tampa Bay and Chicago would be over at today's estimated prices. Grandfathering unwinds that over two or three seasons.

    Decisions and data checks

    Tick these off as you go. Ticks aren't saved.